Blog posts tagged "games"

KrazyDad: Mayor of the North Pole

February 16th, 2010

I’ve been blatantly cheating at foursquare for the past week … At some point last week, I devolved into a 12 year old hacker, and I spent many spare hours (and my computer’s spare cycles) abusing the system with a set of scripts operating fake accounts. Not only did I add new venues like the North Pole, but I started persistently checking into coveted landmarks, like the Statue of Liberty. – Jim

I would have thought that cheating at 4sq was so easy as to not invite this kind of concerted effort. Afterall cheating is implicitly allowed in the social contract of the site, a fact that may or may not have gotten lost as it expanded beyond the ex-Dodgeball early adopters, and the game mechanics forefronted.

I assume that Foursquare are carefully monitoring the return they get on the game mechanics, and at some point they’ll burn down the game, which was necessary to get the early adopters in the door, but which will forever strand the product on one side of the chasm, and move to a more utilitarian product — critical mass reach, social cascade ignited.

Blizzard, So Last Century

April 30th, 2005

Why is Blizzard charging for the World of Warcraft software? Or, barring the need to cover printing and shipping, why disallow me to use a copy I manage to acquire though alternative methods? How can the $40 they collect up front possibly compare the to recurring amount they would receive if they lowered the barriers to participation? Given that a troll pidgin is quickly becoming a viable 2nd language in this house, I’d happily pay $12/month fee to have an account for the occasional play, and I’d probably go on paying even on off months, to hold on to my limited progress.

How long would I let these low level monthly payments go on? It would roll right into my cost of being online without making a ripple, and they’d have already made their money and more. Dumb, or at least short sighted.

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