Early feedback on PMOG – Needs Community
March 14th, 2007Okay PMOG is super early in its life, but it intrigues me on a couple of levels (not the least of which is the engaging archetype art).
However there are some things about it which are broken. Not surprising in and of itself, but in the process of trying to report said broken-ness I ran into a larger problem.
No community space.
There is a Google Group but it’s a moderated announce only kind of thing (HINT: thats what you’re blog is for!) not a public discussion space. No message boards, no wiki (though presumably we could start one, Twitter Fan style), no groups.
Someone needs to see Andy’s talk about group forming, social software, and out of band spaces.
Especially for a game, a social game, an experimental game.
Uninstalled for now, in an attempt to reduce unexplainable spinnies.
Point take, and well made. There are forums up and running now, which should fill in the obvious gap:
http://bud.com/forums
We’ve done a bit of mid-stream horse-changing as the influx of users made the lack of community space look a little ill judged. Hopefully, in time, we can tempt you back as more of the basic features are added.
Duncan. Good stuff.
Also need to re-enable and check it out again soon!
Can someone give me an invite to PMOG.com
PMOG died. Join us at http://tnnrefugees.ning.com please?