Goblin Village
I’ve started working on a game about being a frustrated and ineffectual manager of a goblin village. Most of the work is writing narrative snippet and then asking Claude to turn it into code. On the phone, usually on the way back from school drop off.
Here is the opening the snippet.
You live in the Weald. It’s an ancient forest. It’s dark, it’s dank, the soil is terrible, and there are probably monsters in the dark, or at least very large boars. There are other goblin villages out there. Somewhere far away is the sea, and even further away, humans, or worse, elves, so we’re not going there.
“This village is the most miserable excuse for a trash heap you’ve ever seen. There’s not enough to eat, and the food is terrible. It’s cold at night. It’s impossible to get a decent mushroom kebab or a cup of tea. And no one does a thing I tell them to.” - Robin (the hero of our story)
I’m having a lot of fun with it.